Monday, April 15, 2019

Nintendo Company Ltd Essay Example for Free

Nintendo union Ltd EssayNintendo Company Ltd .was founded in 1889 as a producer of Japanese playing cards, but by the 1980s the corporation had turned its attention towards the production of video game hardw are and software. Since then, Nintendo has at peace(p) on to become the third most valuable company in Japan selling more than than 470 million home game consoles and handhelds as of 2009. Nintendo was founded by Fusejiro Yamauchi the great grandfather of the current president of Nintendo. Nintendos products arose in the mid-1980s from the relative obscurity of the amusement arcade to change the concept of home entertainment in both Japan and the United States. Strengths Nintendo strongly established brands, robust r steadyue growth, strong cash catamenia from operations, and Nintendo derived most of its revenue from the video game business, Nintendo was in the lead in video console (pg.C269). failing Nintendo weakness is Inventory shortages.Nintendo was unable to meet demand during 2007 and also struggled throughout 2008.In an interview on the website Game Theory, Perrin Kaplin, Nintendo vice president of commercializeing and corporate affairs, suggested that shortages were expected slightly time. We are at absolute maximum production and doing everything we canbut demand continues to be re in ally postgraduate (pg.C273). as wellOpportunities Rising demand for companys products and related software, growing US games software market, and increasing demand for online gaming. Threats Short products lifecycle, s low-toneddown of the Japanese, the US, and European economies. The five forces may be dependent i.e. pres sealeds from one direction can trigger off changes in an other(a) dynamic process of break sources of competition. Industry rivalry here occurs in the strategic alliances i.e. battle to control market. With commodious players like Sony, Nintendo and Microsoft there is a tuff battle between companies to dominate the market.The threa t of entrants into the pains can be negligible with the existence of players like Sony, Nintendo and Microsoft etc. There can be no refilling to the video games. The Power of Buyers in the video game industry is low as there are very few successful companies in the video game industry, therefore a small figure of video games available to the buyers. On the other hand, the Power of Suppliers is very high as there are more suppliers available to a handful of companies in the video game industry.Nintendos finis was to create games that everyone could play and a system that would appeal to women and people who had never played video games in the past (pg.c273). Nintendo used the three generic strategies overall cost leadership, differentiation, and focus. Nintendos dodging was to attract and hindquarters all age groups also to make the Wii easy to use whether the player is skilled or a novice. Nintendo was successful at this strategy because According to Nintendo, one of the key d ifferences between the Wii and the competitiors systems was the broad audience that the Wii targeted (pg.c273).many of the Wii games were able to be played by all people of all ages, and they were easier to control than the complicated controllers of the Sony Playstation 3 or Microsoft Xbox 360. Nintendos TV commercials of the Wii showed people of different ages and social classes playing the Wii (pg.c273). Yes I believe all companies can use the strategy of attracting all age brackets with unique products that are easy, fun to use, and affordable.The Nintendo competitive strategy are that the make their consoles cheaper to manufacture. They can sell the base console at a profit tour their competitors have to subsidize the retail footing. It also gives Nintendo far more room to maneuver when it comes to using the price mechanism to take on that competition. Nintendo will be able to sustain their competitive advantage if they escape in supply of product with a high demand. What Ni ntendo need to do is maintain their supply so that it will be able to keep up with their competitors and keep clientele. This is the problem they are having which is a high demand for product with low supply.I believe Nintendos strategy has good intentions, if I was in position to advise Nintendo of their strategy is will be to change is their supply and demand. If you have a low supply of product how do you expect to make profit? I would advise them to make sure that there is a high supply of products to keep customers happy because there is a great opening move that the company can lose clientele to other competitors. Some customers go great lengths for entertainment and some will pay any price to have it. Nintendo needs to keep their ratings up along with the other companies that are competing and the only way to do that is to make sure that the products are available and the prices affordable.This was an interesting casing to work on and I hope I did a good job. I had no sent iment Nintendo was founded in 1889, I thought it invented in the 1980s. After reading this case I know that even the popular companies sometime struggle in certain areas. I have a Nintendo Wii and even though I dont get to play it often but when I do its so much fun. The Nintendo Wii is definitely for all ages like it was mentioned in the case. From reading the case and doing research online helped me deal about how Nintendo was founded and their timeline of products.I learned about their rivalry with Sony, Microsoft, and their struggles with supply and high demand. How However Nintendo Wii price was sensitive compared to the playstation3 and xbox. I believe what attracts customers to the Nintendo Wii is that as far as I can remember Nintendo always include a free game with the console which Sony and Microsoft does not provide. My opinion Nintendo strategy has good intentions but to be the better competitor Nintendo needs all their areas to be strong especially their supply of pro ducts. Even if it delegacy to hire more employees or outsource jobs to keep products in stock they should go that extra cubic centimetre to keep their customers happy.

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